Form it real

When we look at a picture in our daily life, what could be the first thing you think of? Is it the color combination? Is it the drawing technique? Or could it be the reality of that image? Usually we would consider about its form in the first place. We may not know how good that picture could be, but we definitely understand whether we are comfortable seeing that or not.

As Wysocki writes in his article, he argues about the importance of forms in visualizations. Starting from the New Yorker Ad, we see the ad with a woman’s picture. He first addresses William’s design principle that people would first concentrate on the lightest and roundest shape on the body, so in this case it is the hip that is brightest and most attractive. However, Wysocki doesn’t agree because he thinks that William’s principle contains neither context nor comments. There are denials that are more trustworthy because they have histories and consequences.

According to Johanna Drucker, it is important to ease your audiences’ access to your information. That is obvious since we do want others to catch the most valuable part at the fastest speed. Also due to Arnheim and Bang, our view on 2D space is affected by our experience of directional gravity in the real world. That’s why visual elements’ positions take effects when we are reading them. In other words, when an object is universal and structured, it is harmonized and shows beauty to our eye balls.

I feel the same way as the researchers do. I work with 3D space more often and I know how bad I feel about crappy models because they don’t look correct at all. It is more apparent to see when you have an awful mesh in your modeling process. It doesn’t attract us, doesn’t follow the rules, and of course doesn’t serve the form of beauty.

screen-shot-2016-11-13-at-11-46-55-amThis is the “3-year animation series” movie done by Reality 3D. They are people who make parodies from anime and movies using awful 3D techniques. By saying awful, it seems to be obvious that those characters are not rigged in the correct movements and posing. How can you expect reality and beauty from something that doesn’t even follow the universal rules? Clearly this is an example of bad form.


Now how would you feel about this model? It looks better, doesn’t it? The reason is simple: it is universally acceptable, it is well posed in structure, and so it gives us the feeling of reality. It is really essential that when you are creating your visualization, think of it as something that could be from fantasy but also following the rules. There are all kinds of exaggerated images or models in the world. However, only those that are based on real life win the applause from the audience. Because it fits the logic of people’s mind. You can be creative, but you do need to form it real.

The question I want to ask is: “what aspects should 2D painting be careful with in this case?”


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